Cameron Aitken // Design Portfolio
@cb.aitken // aitkengraphics@gmail.com



Hello, I’m Cameron, a London based graphic designer and university lecturer graduated from Kingston School of Art. My work gravitates around post digital theory, media archaeology and digital analogue balances as I investigate our technological climate in relation to the natural world. I translate this research-led inquiry into 3D, web & interactive design, editorial, print, moving image, tapestry, essays, talks, curated spaces, lecturing & workshopping using technology through an experimental systems approach to push the boundaries of visual communication.

CV available on request.




Experience
Freelance Graphic Designer Specialising in 3D, Interative, Motion
2022 - Ongoing

Stanley Picker Gallery
Designer, AV & Installation 
2022 - 2023


Anexact Office 
Designer
2021 - 2024


Manta Ray Media 
Web & Motion Design 
2019


Oxford Brookes Associate Lecturer BA Graphic Design & Art Foundation
2023 - Ongoing


K. Verlag Publishing Atelier
Designer 
2021 - 2022


Novello Art Residency Designer
2021 - 2022

Image Works
Branding, Web Design 
2016

Freelance Clients

Oxford Brookes Art Foundation, Publicity
2023


Husky Loops, band
Motion Design  
2024


Lauren Kelly, Production Design for Set
2020



Domiphy Films - ‘The Climax’ , Motion Design
2024


Spiracle Audio Books
Designer
2023


Hogsmill Community Garden, Publicity
2019

Exhibitions & Press

Anyways Creative
Studio visit & talk
2023 


Handling Data
Stanley Picker Gallery 
21/02/23 - 25/02/23



Note to Self
Hosted by Glimpse
23/03/23 - 25/03/23


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Oxford Brookes Art Foundation Publicity Editorial, Copy Writing, Print
2024 - Ongoing

Whilst Lecturing at Oxford Brookes University I took on design tasks on a freelance basis for the Art Foundation’s publicity. This included designing flyers advertising workshops distributed to local schools and art spaces, a small zine-style booklet to be included in a mail out and at open days and branding for the final show. The latter of which I designed around a workshop where I tasked students were with creating assets from lego pixel printing. More widely these were considered with a graphic system in mind so they can easily be updated and reissued by anyone.