Cameron Aitken // Design Portfolio
@cb.aitken // aitkengraphics@gmail.com



Hello, I’m Cameron, a London based graphic designer and university lecturer graduated from Kingston School of Art. My work gravitates around post digital theory, media archaeology and digital analogue balances as I investigate our technological climate in relation to the natural world. I translate this research-led inquiry into 3D, web & interactive design, editorial, print, moving image, tapestry, essays, talks, curated spaces, lecturing & workshopping using technology through an experimental systems approach to push the boundaries of visual communication.

CV available on request.




Experience
Freelance Graphic Designer Specialising in 3D, Interative, Motion
2022 - Ongoing

Stanley Picker Gallery
Designer, AV & Installation 
2022 - 2023


Anexact Office 
Designer
2021 - 2024


Manta Ray Media 
Web & Motion Design 
2019


Oxford Brookes Associate Lecturer BA Graphic Design & Art Foundation
2023 - Ongoing


K. Verlag Publishing Atelier
Designer 
2021 - 2022


Novello Art Residency Designer
2021 - 2022

Image Works
Branding, Web Design 
2016

Freelance Clients

Oxford Brookes Art Foundation, Publicity
2023


Husky Loops, band
Motion Design  
2024


Lauren Kelly, Production Design for Set
2020



Domiphy Films - ‘The Climax’ , Motion Design
2024


Spiracle Audio Books
Designer
2023


Hogsmill Community Garden, Publicity
2019

Exhibitions & Press

Anyways Creative
Studio visit & talk
2023 


Handling Data
Stanley Picker Gallery 
21/02/23 - 25/02/23



Note to Self
Hosted by Glimpse
23/03/23 - 25/03/23

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Husky Loops Again Replay Music Video 3D, Creative Coding, Motion
2024

Using a custom code script I designed to read, manipulate & re-write Playstation 1 game textures I was briefed by the band Husky Loops to create a visualiser for their song Again Replay in their recently released EP Ultrarama. Using their custom assets I presented an array of motion samples edited into their final video. 






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Audio Reactive Point Cloud Tool
3D, Creative Coding, Motion
2023

An ongoing experiment designing a custom coded audio reactivate & generative Point Cloud manipulation tool. Using a combination of Blender, TouchDesigner, P5.JS in combination with 3D scans from my personal archive of lidar and photogrammetry captures. I’m currently in the process of coding a dynamic camera path to navigate through and situate a viewer within the point clouds.




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K.Verlag Publishing AtelierWeb, Interactive, Video, Editorial
2021-2022

Whilst on my Erasmus internship at Berlin based art book publishing atelier I was tasked with updating, designing and developing a series of artist websites and digital elements to accompany exhibitions, lectures and publications working closely with studio director Anna-Sophie Springer and her collaborators. Featured below is the project Productions of Nature released in conjunction with the studio’s own exhibition series of the same title which can be acessed here.






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Point for Point3D, Motion, Data Visualisation
2023

Point for Point is an abstract cartographic impression of Eastbourne’s faded Medieval Drove Roads. Within its recontextualised digital setting the organic colour gradients of the overgrown path are converted into transparent constellations hinting at, rather than displaying a tangible geography. By repurposing 3D scanning technologies used commonly in archeology I question the effect of presenting a landscape that has been navigated for countless years but through legislation and the destruction of our biosphere may become far less available to us. Scans were taken along the duration of the road requiring extensive cartographic research, walking & camping.



This project drew from an earlier brief for Studio Wayne McGregor. Movement Systems was a project reinterpreting 𝘜𝘯𝘥𝘢𝘯𝘤𝘦 by Studio Wayne McGregor. Using Polycam, Blender and TouchDesigner I created reactive morphing point clouds generated from clay sculptures formed off the negative space dancers created in the performance. This was then rendered to react to audio.

Drawing from McGregor’s process I speculated the visualisations could be used as prompts for dance exercises. This was presented back to the Studio and currently resides in their archive at the Olympic Park.



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Domiphy Films The Climax Creative Coding, Motion
2024

Director kyle campbell-pope tasked me with creating an opening and closing graphic for his award winning, soon to be publicly released short horror film ‘The Climax’ shot entirely on Kodak film. Working to his references I created a series of custom coded displacement, kaleidoscopic and mirroring algorithms in p5.JS, TouchDesigner in order to abstract the source footage. Drawing from my own interests in circuit bending, particularly from the art of Nam June Paik and aiming to emulate the manipulation of obsolete technologies like oil projection and CRT monitors I wanted to emphasise the analogue filmic quality of the imagery core to the film.